FSR 2.0 Improvements

Over at GPUOpen, a press release came up citing the launch of AMD’s FSR 2.1 which reportedly brings in massive improvements as compared to the last iteration. For starters, lets begin with a 1:1 picture comparison in Farming Simulator 2022 (All Credits go to GPUOpen). As you can see, most of the ghosting trails are now fixed. In addition, the logo appears much more clear as compared to FSR 2.0. Furthermore, the colouring is slightly changed, although that may vary from person to person. The grass appears much more lively with an enhanced green texture.   (The images are subject to possible downscaling since a screenshot was taken. For accurate representation at the 4K resolution, visit GPUOpen)

Changes

In order to compete with DLSS 2.3, AMD had to include various adjustments to their software. Initially, the application-side has not been tweaked as much so developers can easily implement FSR 2.1 in their games. Developers should give special attention to the ‘Reactive Mask‘ in order to achieve the best upscaling results. The sample now includes updated examples of animated textures, spark particles and smoke to show the differences between FSR 2.1 and FSR 2.0. Github Release : FidelityFX FSR2 v2.1.0

AMD s FSR 2 1 Now Available   Promises Reduced Shimmering and Ghosting in Games - 85AMD s FSR 2 1 Now Available   Promises Reduced Shimmering and Ghosting in Games - 81